Three traditional primaries
RYB teaching starts with red, yellow and blue. It is not the only primary system for every material.
COLOUR · HARMONY · CREATE
Explore the colour wheel, colour harmonies, value, chroma and relative temperature through diagrams and short tables, then try a small colour study.
01 / COLOUR HARMONY TECHNIQUES

| Techniques | Try this | Keep in mind |
|---|---|---|
| Analogous and Complementary | Use traditional RYB for analogous or complementary pairs. | Do not treat screen RGB as pigment mixing. |
| Dominant and Supporting | Set one dominant hue, then add limited supporting hues. | Avoid giving every colour equal emphasis. |
| Value | Compare lightness and darkness before adjusting colour. | Do not change hue while ignoring value. |
Swipe the table sideways on mobile ↔
Choose a hue, then a harmony. The connecting lines and highlighted positions update together.
Selected base hue Blue
Choose opposite positions: blue/orange or red/green.
Let one colour lead; use its opposite sparingly to highlight a focal point.
Strong contrast does not require equal areas. Test actual paints before assuming they neutralise.
60/30/10 is a starting exercise, not a rule. In a two-hue scheme, neutral space can take the third role.
This is a traditional 12-hue RYB teaching diagram. Equal sectors are not equal perceptual colour steps. Screen swatches are approximations, not paint recipes.
RYB teaching starts with red, yellow and blue. It is not the only primary system for every material.
Traditional examples: red + yellow → orange; yellow + blue → green; blue + red → violet. Actual intensity depends on the paints.
These sit between a primary and its neighbouring secondary, such as red-orange, yellow-green and blue-violet. They are not fixed mixing ratios.
| Harmony | Wheel positions / examples | How to use it |
|---|---|---|
| Complementary | Choose opposite positions: blue/orange or red/green. | Let one colour lead; use its opposite sparingly to highlight a focal point. |
| Analogous | Choose neighbouring hues, such as yellow-green, green and blue-green. | Use gentle transitions; preserve readable forms through differences in value. |
| Split-complementary | Use a base hue plus the neighbours of its opposite: blue, red-orange and yellow-orange. | Keep contrast with an extra variation; choose one dominant colour. |
| Triadic | Choose three equally spaced hues, such as red, yellow and blue. | Create a lively palette; soften some colours so the subject stands out. |
| Monochromatic | Keep one hue and vary its lightness and intensity. | Study light, volume and depth by organising light, middle and dark values. |
Swipe the table sideways on mobile ↔
Red, yellow and blue name hues. Moving around the wheel changes hue.
Blue can be light, medium or dark. Organise values before details and colour refinements.
Mute some colours to strengthen the focal point. Muted does not necessarily mean dark.
These light/dark and muted swatches are screen examples, not measured colour coordinates or predictions of paint mixtures.
In this example, orange-leaning red is warmer than violet-leaning red.
Side by side, yellow-green usually feels warmer than blue-green.
| Colour system | Principle / approach | Keep in mind |
|---|---|---|
| Screen RGB | An additive light system; combining light can make it brighter. | Do not use it as a direct paint recipe. |
| Physical paint | Pigments absorb and reflect light; mixing may reduce intensity. | Test pigments, transparency and ground colour. Not every red/green pair must mix to grey. |
| Swatch before painting | Mix small amounts; compare light, middle and dark, then check the dry result. | Watercolour can use water and paper white; check changes when adding white to acrylic or oil. |
Swipe the table sideways on mobile ↔
Use paints and mediums according to product instructions, with ventilation. Art materials are not for skin or food utensils.
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